Benefits and Challenges of Incorporating the User’s Hands with a Traditional VR Headset
Abstract
Virtual reality (VR) is an emerging technology which has been used in educational applications such as simulators and training. Until recently, computer hardware has not been powerful enough at the commercial level to provide the large amount of processing power necessary to smoothly run the simulations and allow an immersive experience. The current research project focuses on the use of a LEAP motion sensor along with a traditional VR headset (Oculus Rift DK2) to create an immersive experience for users in a virtual escape room. Discussion will focus on the benefits and challenges that were encountered throughout the project.
Discipline: Computer Sciences
Faculty Mentor: Dr. Jeffrey Davis
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