The effect of video game type on social affiliation

Authors

Abstract

Brief periods of interpersonal synchrony—moving together with others in the same way and at the same time, as in music-making and dance—have been shown to increase group bonding and prosociality (emotions and behaviours that benefit others, such as empathy and helping; Rennung & Göritz, 2016). However, no studies have examined the effect of longer-term participation in music and dance video games on social bonding and prosociality in adults using a true experimental design (i.e., one involving random assignment to group). In the proposed study, we will randomly assign participants to play one of four Nintendo Switch video games: two that involve interpersonal synchrony (Let's Sing; Just Dance), and two that do not (Sports Party; Mario Kart). Participants will complete a battery of measures at weeks 1 and 4, and they will complete short questionnaires before and after group classes during weeks 1 and 4. We expect to find that individuals assigned to classes involving synchronous movement (Let's Sing; Just Dance) will show faster social bonding and increased prosociality over the four weeks compared to those in the other classes (Sports Party; Mario Kart).

 

Faculty Mentor: Kathleen Corrigall

Department: Psychology

Published

2019-05-06