Perception of Gender in Video Games
Abstract
Through a combination of a focus group and interview, participants expressed their thoughts and opinions on the gender and violence in video games. My results found that when games allow for players to create their own character and avatar, then the actions both males and females can take are exactly the same and non-gendered. In non-avatar creation games, female characters make up a vast minority with less powerful attacks.
Faculty Mentor: Kalyani Thurairajah
Department: Sociology
Published
2019-05-06
Issue
Section
Sociology
License
Authors retain any and all existing copyright to works contributed to these proceedings.